Test 1
Test 2
Friday, September 18, 2009
Friday, September 4, 2009
Testing how to schedule a post
Here is some sample text for this post.
We'll schedule it for noon on the 4th as our test.
We'll schedule it for noon on the 4th as our test.
Saturday, May 16, 2009
Testing a Web Based Tool
I just made this thing at DungeonMastering.com. Let's see how it works.
The answer, it seems, is not very well.
One more test...
Float right means that any text I place underneath this should work just fine and appear in the area to the left of the image.
The answer, it seems, is not very well.
One more test...
-
- Level 4+
- Blade of Arcane Vengeance
- It's true I prefer to fight from a distance. But if you thing this means I don't enjoy the...intimacy...of personal combat, then let me show you just how wrong you are.
- Lvl 4 +1 840 gp
- Lvl 19 +4 105,000 gp
- Lvl 9 +2 4,200 gp
- Lvl 24 +5 525,000 gp
- Lvl 14 +3 21,000 gp
- Lvl 29 +6 2,625,000 gp
- Weapon: Light blade
- Enhancement: Attack and damage rolls
- Critical: 1d8 damage per plus
- Property: The Blade of Arcane Vengeance may be used as an implement for arcane attack powers, granting it's enhancement bonus to attack and damage rolls with these powers.
- Power (Encounter): Minor. Negate any opportunity attacks that you provoke by using a ranged at-will power that has the implement keyword.
- Power (Daily): Minor. Negate any opportunity attacks that you provoke by using a ranged encounter power that has the implement keyword.
- Created with DungeonMastering.com's DM Tools
Float right means that any text I place underneath this should work just fine and appear in the area to the left of the image.
Labels:
Dungeons and Dragons,
Experimental,
Monsters
Friday, April 24, 2009
The "Goblin Grotto" is Open for Business (Sort Of)
I've just finished posting my first lens. It's all there and ready to go in a rough, unrefined way. Okay so it's not ready to go just yet, but it's there all the same. Check it out at squidoo.com/goblingrotto!
The next step is to update it for a full party of five players, then work out the treasure. I also need to get the maps and statblocks up.
The next step is to update it for a full party of five players, then work out the treasure. I also need to get the maps and statblocks up.
Labels:
adventure,
delve,
Dungeons and Dragons,
roleplaying
Thursday, April 16, 2009
Experimenting with DIVs and D&D Monster Statblocks
Lets put some text here. this keyboardLKJH LKJH LKJH LKJH LKJH LKJH LKJH LKJH LKJH LKJH LKJH LKJH lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh.
Test
15 Elite Brute (Leader)
@Size @origin @type (@keywords)
XP #
Initiative +# Senses Perception +#; @other senses
@Aura aura #; @effect.
HP #; Bloodied #; see also @power reference
AC #; Fortitude #, Reflex #, Will #
Immune @immunity; Resist @resistance; Vulnerable @vulnerability
Saving Throws +#
Speed #, climb # (spider climb), fly # (altitude limit #, clumsy, clumsy grounded, hover), overland flight #, swim #
Action Points #
@Aura aura #; @effect.
HP #; Bloodied #; see also @power reference
AC #; Fortitude #, Reflex #, Will #
Immune @immunity; Resist @resistance; Vulnerable @vulnerability
Saving Throws +#
Speed #, climb # (spider climb), fly # (altitude limit #, clumsy, clumsy grounded, hover), overland flight #, swim #
Action Points #
Reach #; +# vs. @Def; #d# + # @type damage, and @other.
Ranged #/#; +# vs. @Def; #d# + # @type damage, and @other.
Reach #; +# vs. @Def; #d# + # @type damage, and @other.
Reach #; +# vs. @Def; #d# + # @type damage, and @other.
Ranged #/#; +# vs. @Def; #d# + # @type damage, and @other.
Close @blast/burst #size; +# vs. @Def; #d# + # @type damage, and @other.
Close @blast/burst #size; +# vs. @Def; #d# + # @type damage, and @other.
Area @burst/wall #size within #range; +# vs. @Def; #d# + # @type damage, and @other.
Area @burst/wall #size within #range; +# vs. @Def; #d# + # @type damage, and @other.
@Continuous Effect
@Effect.
@Non-Attack Power (@action, usable only @; @usability)
@Effect.
@No Action, Triggered Effect (when @trigger)
@Effect.
Alignment @Alignment
Languages @Languages
Skills @Skillname +#
Str # (+#)
Dex # (+#)
Wis # (+#)
Con # (+#)
Int # (+#)
Cha # (+#)
Equipment @equipment
Tuesday, February 10, 2009
Another Test
Here lets run another test just to verify that this works the way I expect it to.
And now the test.
qualitygardenbench.totalwarehouse.com
And now the test.
qualitygardenbench.totalwarehouse.com
Tuesday, January 6, 2009
First
This is a test. I am going to experiment with this one until I know how it all works. It is going to be UUUUUUUUGLY by the time I'm done with it.
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