I've just finished posting my first lens. It's all there and ready to go in a rough, unrefined way. Okay so it's not ready to go just yet, but it's there all the same. Check it out at squidoo.com/goblingrotto!
The next step is to update it for a full party of five players, then work out the treasure. I also need to get the maps and statblocks up.
Friday, April 24, 2009
Thursday, April 16, 2009
Experimenting with DIVs and D&D Monster Statblocks
Lets put some text here. this keyboardLKJH LKJH LKJH LKJH LKJH LKJH LKJH LKJH LKJH LKJH LKJH LKJH lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh lkjh.
Test
15 Elite Brute (Leader)
@Size @origin @type (@keywords)
XP #
Initiative +# Senses Perception +#; @other senses
@Aura aura #; @effect.
HP #; Bloodied #; see also @power reference
AC #; Fortitude #, Reflex #, Will #
Immune @immunity; Resist @resistance; Vulnerable @vulnerability
Saving Throws +#
Speed #, climb # (spider climb), fly # (altitude limit #, clumsy, clumsy grounded, hover), overland flight #, swim #
Action Points #
@Aura aura #; @effect.
HP #; Bloodied #; see also @power reference
AC #; Fortitude #, Reflex #, Will #
Immune @immunity; Resist @resistance; Vulnerable @vulnerability
Saving Throws +#
Speed #, climb # (spider climb), fly # (altitude limit #, clumsy, clumsy grounded, hover), overland flight #, swim #
Action Points #
Reach #; +# vs. @Def; #d# + # @type damage, and @other.
Ranged #/#; +# vs. @Def; #d# + # @type damage, and @other.
Reach #; +# vs. @Def; #d# + # @type damage, and @other.
Reach #; +# vs. @Def; #d# + # @type damage, and @other.
Ranged #/#; +# vs. @Def; #d# + # @type damage, and @other.
Close @blast/burst #size; +# vs. @Def; #d# + # @type damage, and @other.
Close @blast/burst #size; +# vs. @Def; #d# + # @type damage, and @other.
Area @burst/wall #size within #range; +# vs. @Def; #d# + # @type damage, and @other.
Area @burst/wall #size within #range; +# vs. @Def; #d# + # @type damage, and @other.
@Continuous Effect
@Effect.
@Non-Attack Power (@action, usable only @; @usability)
@Effect.
@No Action, Triggered Effect (when @trigger)
@Effect.
Alignment @Alignment
Languages @Languages
Skills @Skillname +#
Str # (+#)
Dex # (+#)
Wis # (+#)
Con # (+#)
Int # (+#)
Cha # (+#)
Equipment @equipment
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